![]() ![]() These are decisions that naturally stem from their personal growth. Rise still ends up as Risette at the end of the game, Yukiko stays in Inaba, and Chie is going to become a police officer. I don't know why everybody believes that this is the case, the game does reference their development later on. Chie found direction and realized that she wanted to protect others (which leads her to consider becoming a police officer like Dojima).Īlso, game never addresses their development later on, so who even cares about their development outside of SLs? Rise learned that there is no "true her" therefore, Risette is a part of who she is. ![]() At the beginning of the game, Yoskue was obsessed with the concept of being special however, at the end of his social link, Yoskue realized that everyone is special just by living their life (that is why he was no longer jealous of Yu by the end of the game). Horribly simplified explanations of each main cast member's character growth: Yukiko learned that she didn't want to leave Inaba, she just wanted to feel as if she had control over her own future. So every single character with a social link, developed within their social links. Who and when got a development after their dungeon? Even if you count Social Links as the main plot (which they aren't), I can only agree with Naoto and Kanji. It's the story of a group of friends spending a year together, of which the murder mystery is just one part, and that, in turn, gives it just a metric ton of heart. But this, in turn, makes it a fy sort of tale. And while the plot can be a bit disjointed, and outside of "lab after game" (to be as non-spoil-y as possible), about half the dungeons could've happened in pretty much any order and the plot would not shift significantly. Of course, like I said, that doesn't mean P4 doesn't also play to its strengths. This could be disappointing compared to P4, but if you look at how instead, P5 plays to its strengths, it's a different sort of group dynamic, that can be enjoyed in a different way. It's easier to forget or gloss over the high school aspect of P5, specifically, because even the "social" events mostly just tie back in to Phantoms-related stuff. However, this is at the cost of being very "all Phantom Thieves, all the time". P5 has a snappy, continuous plot that does stumble a little once or twice but on the whole advances very naturally from point (a) to point (z). ![]() That said, in some ways, what makes them both great are also the things that make them different. Honestly, what pushes P4 just a little ahead is just that I'm a really big fan of whodunnits, and P4's is actually a pretty cool take on it. P4 (especially, though not limited to, P4G, for gameplay reasons) and P5 (in any form) are pretty neck-and-neck for me. 5 just hits different to me but again that may just be the fact that it’s too early in the game for me to get a feel for it. You feel the strength behind the attacks your persona uses and the fierceness of all out attacks. You feel the character motivation early on. 5 throws you into the action quick and gives you high stakes. My thoughts: I’m early in 4 and adjusting to the changes between gameplay (so take what I’m about to say with a grain of salt) BUT I have found 4 to be slower, less stylish, and less endearing than 5 so far. So please don’t talk about how Royal is better than vanilla 4 and golden is better than royal. Also I’m talking about the games over all, including royal and golden. I wanted to hear your thoughts on which is the better game and why? Please avoid spoilers especially regarding P4. I’m in the opening hours of Persona 4 (specifically in the first dungeon) after finally beating and declaring persona 5 to be my favorite game of all time. ![]()
0 Comments
Leave a Reply. |